Deeper Sins

Deeper Sins was the first game I developed after going "serious" into game design. It was, unoriginally, a coop dungeon crawler where monsters and bosses would submerge the adventurers into Madness. However, it was a real-time game where you pool of dice was multi-purpose. Your dice were unique to your character class, and their icons would allow you to active unique skills. They also represented your health: lose your last die and you would fall of exhaustion. Combat was a clever puzzle where players had to assign their dice to corresponding damage slots on the monster card. However, the development of the game was halted due to a design roadblock. It could eventually come back to life as a lighter experience.

I did all the artwork for the game, as well as the game design. We had over 100 playtests and went through a lot of different iterations. Truly the project that opened my eyes to the most common mistakes of Game Design.

1o1
press to zoom
1h1
press to zoom
1f1
press to zoom
1b1
press to zoom
3h1
press to zoom
1_E2_Wraiths
press to zoom
2l2
press to zoom
3o3
press to zoom
3L2
press to zoom
1/1
2b1
press to zoom
3f1
press to zoom
4c4
press to zoom
2h
press to zoom
4h1
press to zoom
1/1
warriorFinal
press to zoom
Cleric3
press to zoom
1/1
Necromancer
press to zoom
Warrior
press to zoom
Thief
press to zoom
Swordmage
press to zoom
Runepriest
press to zoom
Cleric
press to zoom
Barbarian
press to zoom
Mage
press to zoom
1/1